Siggraph 2019 is upon us, and I’m collecting links to real-time and production rendering resources that I’m interested in. Hopefully this list will help me make time to actually read all this great stuff! For a more comprehsive list of Siggraph 2019 links and general goodness, check out Stephen Hill’s blog.
Courses
- Are we done with Ray Tracing?
- My Favorite Samples
- Path Tracing in Production
- Advances in Real-Time Rendering in Games
- Interactive Wind and Vegetation in God of War (pptx)
- Creating the Atmospheric World of Red Dead Redemption 2 : A Complete and Integrated Solution (pptx)
- Strand-based Hair Rendering in Frostbite (pttx)
- Mesh Shading: Towards Greater Efficiency of Geometry Processing (pptx)
- A Journey Through Implementing Multiscattering BRDFs and Area Lights (pptx)
- Open Access Links to Course Notes and Resources (appearing)
- Introduction to Real-time Ray Tracing
- Open Problems in Real-time Rendering
- RTX Accelerated Ray Tracing with OptiX (Tutorial Code)
Talks
- Open Access Links to Talk Resources
- Taming the Shadow Terminator
- Light Pruning on Toy Story 4
- Winning at Game Production