Existing graphics hardware parallelizes view generation poorly, placing many multi-view effects–such as soft shadows, defocus blur, and reflections–out of reach for real-time applications. We present emerging solutions that address this problem using a high density point set tailored per frame to the current multi-view configuration, coupled with relatively simple reconstruction kernels. Points are a more flexible rendering primitive, which we leverage to render many high resolution views in parallel. Preliminary results show our approach accelerates point generation and the rendering of multi-view soft shadows up to 9×.
@inproceedings {Marrs2017VIR, booktitle = {EG 2017 - Short Papers}, editor = {Adrien Peytavie and Carles Bosch}, title = {{Real-Time View Independent Rasterization for Multi-View Rendering}}, author = {Marrs, Adam and Watson, Benjamin and Healey, Christopher G.}, year = {2017}, month = {04}, pages = {4}, publisher = {The Eurographics Association}, ISSN = {1017-4656}, DOI = {10.2312/egsh.20171004}, url = {https://diglib.eg.org/handle/10.2312/egsh20171004} }