Adaptive Antialiasing using Conservative Rasterization and GPU Ray Tracing

Abstract

In this chapter, we discuss a pragmatic approach to real-time supersampling that extends commonly used temporal antialiasing techniques with adaptive ray tracing. The algorithm conforms to the constraints of a commercial game engine, removes blurring and ghosting artifacts associated with standard temporal antialiasing, and achieves quality approaching 16× supersampling of geometry, shading, and materials within the 16 ms frame budget required of most games.

Publication
GPU Zen 2: Advanced Rendering Techniques
Date

More Information:

Ray Tracing Gems Book Cover

BibTex

@book{SatheGPUZen2019,
 author =    {Sathe, Rahul, Gruen, Holger, Marrs, Adam, Spjut, Josef, and McGuire, Morgan},
 title =     {Adaptive Antialiasing using Conservative Rasterization and GPU Ray Tracing},
 booktitle = {GPU Zen 2: Advanced Rendering Techniques},
 year =      {2019},
 isbn =      {978-1797583143},
 pages =     {},
 numpages =  {},
 url =       {https://www.amazon.com/GPU-Zen-Advanced-Rendering-Techniques/dp/179758314X/,
 publisher = {Independently Published},
}