Adaptive Temporal Antialiasing
Adam Marrs, Josef Spjut, Holger Gruen, Rahul Sathe, Morgan McGuire
Abstract
We introduce a pragmatic algorithm for real-time adaptive supersampling in games. It extends temporal antialiasing of rasterized images with adaptive ray tracing, and conforms to the constraints of a commercial game engine and today’s GPU ray tracing APIs. The algorithm removes blurring and ghosting artifacts associated with standard temporal antialiasing and achieves quality approaching 16x supersampling of geometry, shading, and materials while staying within the 33ms frame budget required of most games.
Publication
High-Performance Graphics
Presented at High-Performance Graphics (HPG) 2018 on August 10th in Vancouver BC.
- videocardz - July 30 2018,
NVIDIA introduces Adaptive Temporal Antialiasing with ray tracing
- Tech Watch - July 31 2018,
Nvidia Showcases Adaptive Temporal Anti-Aliasing Technology with Ray Tracing
- Hot Hardware - July 31 2018,
NVIDIA Adds Adaptive Temporal Antialiasing To Its Ray Tracing Toolbox For GeForce
- Tom’s Hardware - July 31 2018,
Nvidia Presents Adaptive Temporal Anti-Aliasing Technology
- Overclock 3D - July 31 2018,
Nvidia discusses Adaptive Temporal Anti-Aliasing with Ray Tracing
- Hexus - August 01 2018,
Nvidia adds ray tracing tech to Temporal Anti-Aliasing (TAA)
- Tech Power Up - August 01 2018,
NVIDIA Unveils Adaptive Temporal Anti-Aliasing with Ray-Tracing
- bitfeed - August 01 2018,
Nvidia at work on the Adaptive Temporal anti-Aliasing (ATAA), which is based on Ray Tracing
- Giga Trick - August 01 2018,
Adaptive Temporal Antialiasing (ATAA) in Development at NVIDIA, Powered by Ray Tracing
- wccftech - August 01 2018,
Adaptive Temporal Antialiasing (ATAA) in Development at NVIDIA, Powered by Ray Tracing
- SegmentNext - August 02 2018,
Nvidia Ray Tracing In Temporal Anti-aliasing Will Revolutionize The Future Of Gaming
BibTex
@inproceedings{Marrs2018Antialias,
author = {Marrs, Adam and Spjut, Josef and Gruen, Holger and Sathe, Rahul and McGuire, Morgan},
title = {Adaptive Temporal Antialiasing},
booktitle = {Proceedings of the Conference on High-Performance Graphics},
series = {HPG '18},
year = {2018},
isbn = {978-1-4503-5896-5},
location = {Vancouver, British Columbia, Canada},
pages = {1:1--1:4},
articleno = {1},
numpages = {4},
url = {http://doi.acm.org/10.1145/3231578.3231579},
doi = {10.1145/3231578.3231579},
acmid = {3231579},
publisher = {ACM},
address = {New York, NY, USA},
keywords = {adaptive sampling, ray tracing, supersampling},
}