Real-Time View Independent Rasterization for Multi-View Rendering


Existing graphics hardware parallelizes view generation poorly, placing many multi-view effects–such as soft shadows, defocus blur, and reflections–out of reach for real-time applications. We present emerging solutions that address this problem using a high density point set tailored per frame to the current multi-view configuration, coupled with relatively simple reconstruction kernels. Points are a more flexible rendering primitive, which we leverage to render many high resolution views in parallel. Preliminary results show our approach accelerates point generation and the rendering of multi-view soft shadows up to 9×.



@inproceedings {Marrs2017VIR,
  booktitle =  {EG 2017 - Short Papers},
  editor =     {Adrien Peytavie and Carles Bosch},
  title =      {{Real-Time View Independent Rasterization for Multi-View Rendering}},
  author =     {Marrs, Adam and Watson, Benjamin and Healey, Christopher G.},
  year =       {2017},
  month =      {04},
  pages =      {4},
  publisher =  {The Eurographics Association},
  ISSN =       {1017-4656},
  DOI =        {10.2312/egsh.20171004},
  url =        {}